RPG Dice Roller

Rolls animated dice in any combination — d4 through d100 — with the total and each individual result. For tabletop games when the dice are in the wrong bag.

Live demo · real result from this tool
NdS dice, +K to add, kh/kl to keep highest/lowest. Range 2 to 12, average 7.

Press Roll — or Enter in the notation box.

Processed on your device — nothing is uploaded.

How to use RPG Dice Roller

  1. Choose the dice type and how many to roll.
  2. Add a modifier if your system uses one.
  3. Roll, and read the individual results and total.
  4. Notation is NdS — 2d6 is two six-sided dice — with any modifier after it.
  5. Results come from the browser’s cryptographic random source.
  6. Works offline once loaded.

Adding dice changes the shape of the outcome

One d20 is flat: every number equally likely, which is why it produces dramatic swings and why critical hits feel like events. Two or more dice cluster toward the middle — 2d6 produces a seven six times as often as a twelve. That is why 3d6 for a character statistic yields mostly average characters, and why systems using multiple dice feel more predictable than d20 systems even at the same average.

Advantage, disadvantage and the numbers behind them

Rolling two d20 and taking the higher shifts the average from 10.5 to about 13.8 — equivalent to roughly a +3 or +4 bonus, but weighted toward the middle of the range where it matters most. Taking the lower does the reverse. It is an elegant mechanic precisely because its effect is largest when the outcome is genuinely uncertain and smallest when the roll was never going to matter.

Physical dice are not perfectly fair

Cheap moulded dice have rounded edges, air bubbles and hollowed pips that bias them measurably; casino dice are machined flat, sharp-edged and transparent for exactly that reason. A d20 balance test — floating it in salt water and flicking it — reveals the heavier side on many sets. Virtual dice have no geometry to be wrong, which makes them fairer and, most players would say, considerably less fun.

Frequently asked questions

Which dice can I roll?
All the standard polyhedral dice used in tabletop RPGs: D4, D6, D8, D10, D12 and D20. Choose how many of the selected die to roll at once, up to twenty.
Can I add a modifier like +3?
Yes. Enter a positive or negative modifier and it is added to the sum of the dice, so a roll like 2d6+3 is shown as the individual dice plus the final total.
Are the rolls fair?
Yes. Each die uses your browser's secure random generator, giving every face an equal, unbiased probability just like a real physical die.
What does advantage do to the odds?
Rolling two d20 and taking the higher raises the average from 10.5 to about 13.8, roughly a +3 to +4 bonus — and it helps most in the middle of the range, where rolls are genuinely in doubt.
Why does 2d6 not behave like 1d12?
Both average 7, but 2d6 clusters: there are six ways to roll a seven and one to roll a twelve. 1d12 is flat. That difference in shape is why game designers pick one over the other.
Are virtual dice fairer than real ones?
Measurably, yes. Physical dice have manufacturing bias from rounded edges, air bubbles and hollowed pips; virtual dice have no geometry to go wrong.

Written by the ToolsRift team · Last updated

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